2/3/2024 0 Comments Hightail originIn-game cinematic commentary from the cast and creative directorīeneath the veneer of typical urban high school life, a group of teenagers mask their mysterious alter egos, their "phantom thief" side. Who are they? Why are they dressed as such? What are their motives? And. why are they being pursued? A picaresque coming-of-age story, Persona 5 brings a new twist to the RPG genre. Assume the role of a second-year high school student who becomes a Persona-user through an unexpected incident. Having moved to Tokyo just before the start of the school year, he finds residence at a cafe run by his parents' friend, and is about to get his first taste of school life in the big city. The protagonist seems quiet and well-mannered at first glance, but gives a completely different impression once he has donned his "phantom thief" guise. What is the motivation of his alter ego.? Arsene is the protagonist's initial Persona, characterized by a mask-like face and a pair of huge, black wings. Some suspect an association between its name and the famous gentleman-thief, Arsene Lupin. What is the origin of this Persona, and what power does it hold? This is an account of the wild adventures experienced by a team of young misfits, who grow dramatically along the way. While attending Shujin High School, the protagonist will encounter a number of individuals, each with his or her own distinctive personality and charm. School life in the city is full of surprises and interesting events! It will most definitely be a fun year for the protagonist, living as an ordinary student. However, he and his friends become involved in an incident which leads to the awakening of their Personas. No one would ever suspect that these adolescents will eventually shake the world. Welcome to the next iteration of the Persona series, boasting a brand new metropolitan setting, all-new cast, and fresh, original story. The pioneers that brought you the award-winning PlayStation Network titles flOw & Flower are back with another title that challenges traditional gaming conventions. With Journey, thatgamecompany (TGC) continues its tradition of delivering simple gameplay and accessible controls in a rich interactive environment that invites players to explore and experience emotional chords that are still uncommon in video games.Īn exotic adventure with a more serious tone, Journey presents TGCs unique vision of an online adventure experience. “I’d seen some of the collaborations had done with other designers, and they were immediately enthusiastic.Awakening in an unknown world, the player walks, glides, and flies through a vast and awe-inspiring landscape, while discovering the history of an ancient, mysterious civilization along the way. “In architecture, branching into design is a bit of a well-trodden path, and being a design-driven creative practice, we just had a desire to spread our wings more broadly,” says Techne director Nick Travers of the initial idea. The range, released last month, shares the same gently curved geometric lines, slick material bases and clever technical details the architects have become known for on a larger scale. In collaboration with furniture design and manufacturing company Grazia and Co, the firm has released a furniture range. Now, Techne fans – oblivious or not – have a rare chance to take some of its idiosyncratic aesthetic home. Techne is also working on the mammoth refurbishment of The Espy. The young architecture practice has fitted out some of Melbourne’s most popular hospitality spots in recent years, including Long Chim, Rooftop Bar, Garden State Hotel and Hightail, which all share a penchant for organic shapes and big, clashing colours. You may not know it, but there’s a good chance you’ve encountered Techne’s work before.
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